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Ahriman's Journal


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Descriptions for The Quest Of Neverworld

22:15 Apr 02 2006
Times Read: 741


Important!!!! This thread is administrated along with Jakyna, which idea this role-play was in the first place. She is the one to listen to first, then me. If you want to...I am just helping her with the details and the quests. Thank you and enjoy!



You enter a what seems to be an empty room...walls are multicoloured, with changing patterns...at the opposite end of the rooms there are three giant mirrors...as you approach them, the glass changes into something fluid, each mirror having now a different color:

Above the one coloured in red, there is an inscription:" Warrior"; above the one coloured in blue:"Wizard"; above the one coloured in black:"Spirit". Each one represents one of the characters that can be chosen in this thread. You can choose only one...which will it be?

You can choose the character in the order you enter the thread...The first one gets to choose from all three characters...The second one from the two characters remaining...The third one gets what`s left or waits until all the three characters are taken and another set of three is available.

Your Quest:1)Survival! There are traps all over the place...there are enemies waiting for you around the corner...it is you who are your greatest enemy!2) Each portal leads you into a specific world...each world has its own governing animal which you`ll have to subdue, gain its trust, whatever you need and are allowed by your character`s details, in order to obtain the clues you need to advance to the next stage.3)The Purpose: find the magical talisman of the queen of The Neverworld which will allow you to meet her and become one of the rulers of The Neverworld.

P.S. At this point, you may think about the character you would like to take...details about each character will be added in few minutes.









Characters descriptions

The Warrior

The physique has no importance, the skills are apreciated... Can have only two weapons and only three defensive items; can summon three spells, but the spells are useful mostly in battles and they cannot surpass the wizard`s spells.

The warrior can be killed as a result with the confrontation with another character or as the result of taking his own life in sacrifice to save other character...They can return to the game only as a spirit.

The Wizard

Also, the physical appearance has no importance... Can carry only one weapon besides the wizard`s staff...Also, can have a Magic Book where it can store the spells he learns on the way... He can have a crystal ball with the help of which he can communicate with other two players (a warrior and a spirit) and only with the first ones he chooses. His spells can heal the warrior or himself but have no effect on the spirit.

Also, it can be killed or die as the result of sacrifice and return to the game as a spirit.

The Spirit

Has a physical shape but can change it... Can dissapear by his own will, without spells...has no weapons but his energy strength is high...can materialise the energy but becomes weak in defence in those moments...

Cannot be killed by the wizard or the warrior but can kill them...Can be killed by another spirit and then returns to the beginning of the road...

****

After you pass through the portal, you`ll enter another room where you can choose your weapons, physical appearances, accesories (the wizard and the warrior), the spirit enters a room also, but here it can choose a basic appearance between human, angel or demon.

P.S. Next details in few minutes. Thank you!





The Worlds



After each player chooses his character and weapons, anothe portal opens and you step into another world.

Each character enters a different world! The Warrior enters a world of fire and ashes, of volcanos and spitting lava, a world governed by the allmighty Phoenix! There are from place to place oasisis of water and shadow...also, within the mountains surrounding your path there are stairs that lead to caves where you can rest, find food or even clues or weapons you can exchange with the ones you already have.

The Wizard enters a world of water...a giant ocean spotted with islands connected with a small bridge of land...your path. On the islands (which can change shape and grow or become smaller) you`ll find shelter, spells, food and other items mentioned later. Your world is governed by the leviathan!

The Spirit enters a deserted land, made mostly of rocks, dust, piles of bones from some unknown creatures, with powerful winds and sandstorms. From place to place there are pillars of energy where you can regain your strength... The piles of bones are important because there are hidden the secrets of this world, but also the enemies...The governor of this world is the spirit of an eagle.

In each world you`ll find, at the beginning, only characters of your type...You can group or be alone...From time to time, let`s say at every 15 posts, there will be a meadow, where you can all enter (the meadows are marked in each world by a green portal...you are not obliged to enter them). Here you can discuss, relax, exchange experiences or even fight! After each meadow, you can join another character, different from yours, but only two types can be toghether at a time! This means that if a warrior and a wizard decide to associate and then re-enter the warrior`s world, in that world, until the next meadow, can enter only warriors alone or a warrior with a wizard. The same thing for the other worlds...In this way you can block a character to enter his world(for example if a wizard and a spirit enter a warrior`s world, the warrior will have to wait for a wizard or a spirit to join him so he can enter their world, until the next meadow)!

P.S. This is it for now. Next details...later. Thank you!



After 15 posts, you can enter the meadows without an indication from the makers of the thread.

Good luck! Let your imagination flow!



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